Files
mtgodot-poc/audit/port-map/GameLib/ActorInstanceCollisionDetection.cpp.json
T
shenleiandClaude Opus 5.5 a46093104c layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:08:19 +09:00

117 lines
3.8 KiB
JSON

{
"reference": "GameLib/ActorInstanceCollisionDetection.cpp",
"reference_sha256": "966bb8a305e8aba30699a7d1f88e417c1d32e0582e6c6e9c203ae48f87bf53cf",
"priority": "P0",
"contracts": [],
"functions": {
"CActorInstance::__InitializeCollisionData": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__InitializeCollisionData"
]
},
"CActorInstance::EnableSkipCollision": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::EnableSkipCollision"
]
},
"CActorInstance::DisableSkipCollision": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::DisableSkipCollision"
]
},
"CActorInstance::CanSkipCollision": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CanSkipCollision"
]
},
"CActorInstance::UpdatePointInstance": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdatePointInstance"
]
},
"CActorInstance::UpdateAdvancingPointInstance": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdateAdvancingPointInstance"
]
},
"CActorInstance::CheckCollisionDetection": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CheckCollisionDetection"
]
},
"CActorInstance::CreateCollisionInstancePiece": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CreateCollisionInstancePiece"
]
},
"CActorInstance::__SplashAttackProcess": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__SplashAttackProcess"
]
},
"CActorInstance::__NormalAttackProcess": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__NormalAttackProcess"
]
},
"CActorInstance::AttackingProcess": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AttackingProcess"
]
},
"CActorInstance::TestPhysicsBlendingCollision": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestPhysicsBlendingCollision"
]
},
"CActorInstance::TestActorCollision": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestActorCollision"
]
},
"CActorInstance::AvoidObject": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AvoidObject"
]
},
"CActorInstance::IsBlockObject": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::IsBlockObject"
]
},
"CActorInstance::BlockMovement": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::BlockMovement"
]
},
"CActorInstance::__TestObjectCollision": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__TestObjectCollision"
]
},
"CActorInstance::TestCollisionWithDynamicSphere": {
"status": "PORTED",
"impl": [
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestCollisionWithDynamicSphere"
]
}
}
}