- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
141 lines
4.1 KiB
JSON
141 lines
4.1 KiB
JSON
{
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"reference": "GameLib/ActorInstanceRender.cpp",
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"reference_sha256": "1fe9bf66e106844b6e525a1482ff796546fe2be6294d1d8f35c1b136ce7caeb1",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CActorInstance::IsDirLine": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::IsDirLine"
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]
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},
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"CActorInstance::ShowDirectionLine": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::ShowDirectionLine"
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]
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},
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"CActorInstance::SetMaterialColor": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialColor"
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]
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},
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"CActorInstance::SetMaterialAlpha": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialAlpha"
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]
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},
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"CActorInstance::OnRender": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::OnRender"
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]
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},
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"CActorInstance::BeginDiffuseRender": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginDiffuseRender"
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]
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},
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"CActorInstance::EndDiffuseRender": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndDiffuseRender"
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]
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},
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"CActorInstance::BeginOpacityRender": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginOpacityRender"
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]
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},
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"CActorInstance::EndOpacityRender": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndOpacityRender"
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]
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},
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"CActorInstance::BeginBlendRender": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginBlendRender"
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]
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},
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"CActorInstance::EndBlendRender": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndBlendRender"
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]
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},
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"CActorInstance::BeginAddRender": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginAddRender"
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]
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},
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"CActorInstance::EndAddRender": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndAddRender"
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]
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},
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"CActorInstance::RestoreRenderMode": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RestoreRenderMode"
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]
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},
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"CActorInstance::SetAddRenderMode": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddRenderMode"
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]
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},
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"CActorInstance::SetRenderMode": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetRenderMode"
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]
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},
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"CActorInstance::SetAddColor": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddColor"
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]
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},
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"CActorInstance::BeginModulateRender": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginModulateRender"
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]
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},
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"CActorInstance::EndModulateRender": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndModulateRender"
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]
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},
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"CActorInstance::SetModulateRenderMode": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetModulateRenderMode"
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]
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},
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"CActorInstance::RenderCollisionData": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderCollisionData"
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]
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},
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"CActorInstance::RenderToShadowMap": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderToShadowMap"
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]
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}
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}
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}
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