- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
867 B
JSON
33 lines
867 B
JSON
{
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"reference": "GameLib/ActorInstanceSync.cpp",
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"reference_sha256": "68a962794964e72f00b333ab935685e83d3cbb43aa8d29b3320656867321900b",
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"priority": "P0",
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"contracts": [],
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"functions": {
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"CActorInstance::__Push": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::__Push"
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]
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},
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"CActorInstance::TEMP_Push": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::TEMP_Push"
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]
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},
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"CActorInstance::__IsSyncing": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::__IsSyncing"
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]
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},
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"CActorInstance::IsPushing": {
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"status": "PORTED",
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"impl": [
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"src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::IsPushing"
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]
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}
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}
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}
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