Files
mtgodot-poc/audit/port-map/GameLib/MapOutdoorRender.cpp.json
T
shenleiandClaude Opus 5.5 a46093104c layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:08:19 +09:00

213 lines
6.1 KiB
JSON

{
"reference": "GameLib/MapOutdoorRender.cpp",
"reference_sha256": "cb521a4c383c276f27ad98c1883f3ee9bdeb57989b51cf01fec9470fc5f679ae",
"priority": "P4",
"contracts": [],
"functions": {
"CMapOutdoor::RenderTerrain": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTerrain"
]
},
"CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree"
]
},
"CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree_CheckBoundingCircle": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree_CheckBoundingCircle"
]
},
"CMapOutdoor::__RenderTerrain_AppendPatch": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_AppendPatch"
]
},
"CMapOutdoor::ApplyLight": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::ApplyLight"
]
},
"CMapOutdoor::InitializeVisibleParts": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::InitializeVisibleParts"
]
},
"CMapOutdoor::SetVisiblePart": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetVisiblePart"
]
},
"CMapOutdoor::IsVisiblePart": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::IsVisiblePart"
]
},
"CMapOutdoor::SetSplatLimit": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetSplatLimit"
]
},
"CMapOutdoor::GetRenderedSplatNum": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedSplatNum"
]
},
"CMapOutdoor::GetRenderedGraphicThingInstanceNum": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedGraphicThingInstanceNum"
]
},
"CMapOutdoor::RenderBeforeLensFlare": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBeforeLensFlare"
]
},
"CMapOutdoor::RenderAfterLensFlare": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderAfterLensFlare"
]
},
"CMapOutdoor::RenderCollision": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCollision"
]
},
"CMapOutdoor::RenderScreenFiltering": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderScreenFiltering"
]
},
"CMapOutdoor::RenderSky": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderSky"
]
},
"CMapOutdoor::RenderCloud": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCloud"
]
},
"CMapOutdoor::RenderTree": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTree"
]
},
"CMapOutdoor::SetInverseViewAndDynamicShaodwMatrices": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetInverseViewAndDynamicShaodwMatrices"
]
},
"CMapOutdoor::OnRender": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::OnRender"
]
},
"CMapOutdoor::RenderEffect": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderEffect"
]
},
"CMapOutdoor::RenderArea": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderArea"
]
},
"CMapOutdoor::RenderBlendArea": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBlendArea"
]
},
"CMapOutdoor::RenderDungeon": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderDungeon"
]
},
"CMapOutdoor::RenderPCBlocker": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderPCBlocker"
]
},
"CMapOutdoor::SelectIndexBuffer": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SelectIndexBuffer"
]
},
"CMapOutdoor::SetPatchDrawVector": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetPatchDrawVector"
]
},
"CMapOutdoor::__GetNoFogDistance": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetNoFogDistance"
]
},
"CMapOutdoor::__GetFogDistance": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetFogDistance"
]
},
"CMapOutdoor::NEW_DrawWireFrame": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::NEW_DrawWireFrame"
]
},
"CMapOutdoor::DrawWireFrame": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawWireFrame"
]
},
"CMapOutdoor::RenderMarkedArea": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderMarkedArea"
]
},
"CMapOutdoor::RecurseRenderAttr": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RecurseRenderAttr"
]
},
"CMapOutdoor::DrawPatchAttr": {
"status": "PORTED",
"impl": [
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawPatchAttr"
]
}
}
}