build-android-native.sh downloads SDL 3.4.16 (sha256-checked), builds libSDL3.so and libmain.so (native_render + port_platform + embedded Python) at API 24, and wraps them in the SDLActivity shell under android-native/ (package org.metin2port.client). push-android-client.sh copies the 40250 Client directory into the app's files/ with run-as (--locale XX selects locale_XX.cfg). port_logic links with --no-dependent-libraries on ELF targets so the verbatim `#pragma comment(lib, ...)` lines do not break lld. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
40 lines
1.2 KiB
Groovy
40 lines
1.2 KiB
Groovy
// SDLActivity shell around native_render (libmain.so). The native libraries, the SDL Java sources
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// and the assets come from ../build-android-native, produced by ../build-android-native.sh.
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plugins {
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id 'com.android.application'
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}
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def nativeBuild = file("${rootDir}/../build-android-native")
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android {
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namespace = 'org.metin2port.client'
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compileSdk 35
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defaultConfig {
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applicationId 'org.metin2port.client'
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minSdk 24
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targetSdk 35
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versionCode 1
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versionName '0.1'
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ndk { abiFilters 'arm64-v8a' }
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}
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buildTypes {
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release {
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minifyEnabled false
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signingConfig signingConfigs.debug
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}
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}
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sourceSets.main {
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java.srcDirs += "${nativeBuild}/_deps/SDL3-3.4.16/android-project/app/src/main/java"
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jniLibs.srcDirs = ["${nativeBuild}/jniLibs"]
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assets.srcDirs = ["${nativeBuild}/app-build/native_render/android-assets"]
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}
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packagingOptions {
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jniLibs { useLegacyPackaging = true }
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}
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_17
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targetCompatibility JavaVersion.VERSION_17
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}
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lint { abortOnError = false }
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}
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