- Win32Types.h: fixed-width Win32 scalars, pointer-sized handles, static_asserts
- Win32Crt.{h,cpp}: MSVC _snprintf truncation contract, stricmp, timeGetTime wrap
- port_logic static lib linked into libmtgodot; standalone MTGODOT_BUILD_PORT build
- port_header_gate: every port/**.h compiles alone (twice) with its lib's
40250 Distribute|Win32 defines (NDEBUG, USE_LOD, _DISTRIBUTE)
- script/port_gate.sh: macOS/Android/iOS/Windows(mingw) PASS, Linux BLOCKED
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
72 lines
1.8 KiB
Plaintext
72 lines
1.8 KiB
Plaintext
# Metin2 game assets (project/asset_root.gd). Committed to THIS self-hosted
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# private repo for one-clone multi-device builds. Do not publish/redistribute
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# — copyrighted Ymir art. MT_ASSETS env var overrides the location.
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/assets/asset_index.txt # derived — regen: godot --headless --path project --script bake_asset_index.gd
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# build
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/build/
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# 渲染测试的落图输出(test/rendering 用例自建)
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/project/build/
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/build-ios/
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/build-android/
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/build-classic/
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/build-port-gate/
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/cmake-build-*/
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compile_commands.json
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# godot
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/assets/**/*.import
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/assets/**/*.uid
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/project/.godot/
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/project/bin/*.dylib
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/project/bin/*.dSYM/
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/project/bin/*.so
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/project/bin/*.dll
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/project/bin/*.wasm
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/project/bin/ios/
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/project/bin/android/
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# Android Gradle build template (~1.2 GB of regenerable Gradle output + Godot
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# .aar). Recreate per machine:
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# godot --headless --path project --install-android-build-template \
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# --export-debug Android build/export/mtgodot-poc.apk
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/project/android/
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# misc
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.DS_Store
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*.tmp
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*.o
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*.a
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.env.live-smoke.local
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# playable network tests: local scenario/fixture configs, credential files and
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# run outputs never enter git. Only scenario.example.json and the static gate
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# fixtures in test/playable are committed. Run outputs live under /build/playable.
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/test/playable/*.local.json
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/test/playable/*.local.txt
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/test/playable/runs/
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*.credentials
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*.credentials.json
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.env.*.local
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# clangd
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/.cache/
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# oracle: cross-compiled exe + leaked Granny DLL (size / RAD IP — never commit;
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# oracle/build-wine.sh rebuilds). See oracle/README.md.
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/oracle/oracle.exe
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/oracle/*.dll
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/oracle/*.dylib
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# vendored-lib test artifacts
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/test/oracle_dumps/
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/test/*.actual.png
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/build-tools/
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# libgr2 tool outputs
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/fuzz-report.json
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/test/m2-numeric.json.tmp
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# compare.py render output
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/test/compare-shots/
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/test/compare-report.json
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